10 VIDEO GAMES THAT WERE THE WORST BUT MADE HUGE AMOUNT OF MONEY
A few games are awful. Those awful games don’t sell a lot of copies and wind up being gigantic disappointments for the studios that made them.
Notwithstanding, now and then awful games sell shockingly well. Here are 10 horrible titles that, despite against all odds, made a considerable amount of cash.
CALL OF DUTY: GHOSTS
Call Of Duty: Ghosts was a normal game definitely. The campaign was inferior, the multiplayer was simply not satisfying in any way, and it didn’t bring forth anything new that would woo the players.
It wasn’t an all-out horrendous game, yet for a game with a past filled with giving an extraordinary gaming experience, it was frightful. Nonetheless, in light of the fact that the name “Call Of Duty” is on the front of the case, the game still sold extraordinarily well, having sold more than 19 million duplicates since its 2013 release.
NO MAN’S SKY
It would seem that everyone loves picking on No Man’s Sky, and it’s not going to be any different again here in this article. The monster disappointment of a title from designers Hello Games was a sham, however, regardless it sold a tremendous amount of copies. The aggregate sales number isn’t known, yet it was as yet the twentieth most acquired title of a year ago and that was simply on consoles.
Steam assesses that over a million people had No Man’s Sky in their library eventually. Despite the fact that Hello Games needed to manage many refund requests for, their buggy, exhausting, dull wreckage of a game that still made them a lot of cash.
GAME OF WAR: FIRE AGE
We’ve all observed the ads. TheLegend27. Kate Upton in a roman style tunic. Game of War: Fire Age’s enormous achievement is crafted by their astonishing and unbelievably forceful advertising effort and an insane measure of microtransactions in game.
In any case, for a game that nets an expected $1.5m a Day, Game of War: Fire Age is a really dreary diversion. The graphics are not all that much, the gameplay is not all that much, and the game itself is, pretty exhausting and moderate except if you pay out crazy money to accelerate the development of your structures, the preparation of your officers, and numerous other in game interactions. It’s a trick, yet a damn decent one at that.
ALIENS: COLONIAL MARINES
Aliens: Colonial Marines was hyped yet a big disappoint. There was so much publicity encompassing the game after an amazing demo at E3 2011 that gamers set aside some cash to purchase the title when it turned out. Be that as it may, despite the fact that the game sold 1.31 million copies(an exceptionally respectable number), it was supreme junk.
Truth be told, it was bad to the point that the organizations in charge of the game were sued by some furious players. The game’s development was tormented with issues encompassing bugs and storyline. The creative control of the game changed hands far too often for the storyline to be intelligent, and the game had bugs. It’s broadly thought to be one of the worst game of the previous 10 years.
Homefront had a great deal taking the plunge. The idea for the campaign was remarkable and could possibly be extremely intriguing. From the minute it was reported, gamers felt that it would have been a champion FPS experience in an overpopulated FPS genre.
In any case, upon release, it neglected to satisfy any of those desires. Homefront’s campaign was a measly 5 hours in length and the level outline was amazingly stale. In spite of being an immense failure, Homefront still sold 2.6 million duplicates.
MARIO AND SONIC AT THE OLYMPIC GAMES
The war between the Nintendo and Sega mascots has been seething since Sonic shown up in 1991. Whenever Mario and Sonic at the Olympic games was reported, the gaming scene was humming at the prospect of having two gaming symbols from various developer company’s co-star in a diversion like this.
Be that as it may, upon release, the mini-game based title neglected to inspire. The Wii controls were truly awful and the games weren’t sufficiently intriguing to make the game worth playing over and over. Be that as it may, the game still sold more than 7 million copies.
LOST PLANET: EXTREME CONDITION
Lost Planet had potential. It truly did. Be that as it may, horrendous, emotionless voice acting and inconceivably poor translations ruined what could have been a pleasant third-third-person shooter experience.
The battles were amazing and the gameplay general was strong, however, a grim story combined with the issues said above demolished Lost Planet: Extreme Condition. By one means or another, this title sold 2.8 million copies.
Kinect was a great idea, however, the technology accessible at the time simply wasn’t adequate to influence the Xbox to add on a practical gaming option. In any case, regardless of the disappointments of the Kinect, one of its titles sold extraordinarily well-Kinect Adventures. Indeed, it sold 24 million copies.
It’s quite insane considering that the game itself was extremely repetitive, dull, and inside and out exhausting now and again. The minigames were extremely constrained and had near 0 replay esteem. After only an hour or so of playing this appalling game, there were no motivations to return and play more.
SONIC THE HEDGEHOG (2006)
In case you’re a devotee of Sonic the Hedgehog, you’ll recollect this horrifying game from Sega. It was simply… terrible. All around. The controls were inconvenient and hard to utilize legitimately, the game was crammed with glitches, and the storyline was outright unusual.
The game developers endeavored to include people in the game story, and it simply wound up giving the entire thing an awkward beastility vibe. All things considered, Sega’s monster disappointment of a game sold a strong measure of copies.
ENTER THE MATRIX
Games in light of films once in a while wind up being great, but Enter the Matrix is no special case. The title made us of the success of the blockbuster The Matrix to get itself great sales numbers. Lamentably for gamers, Enter the Matrix was in no way like the motion pictures.
The game was horrible graphics were dull, controls sucked, and the sheer measure of bugs and glitches display in the game made it almost unplayable. Be that as it may, in light of the achievement of the film, Enter the Matrix could offer 5 million copies.