The God Of War franchise is without a doubt one of the greatest PlayStation exclusives of all time. It is officially the 2018 winner of The Game Awards’ Game of the Year and has wowed all it’s fans and critics.
If you play the game, you will see that one of the most phenomenal parts of the game actually happens early in the game as in the boss battle with the Stranger. If you haven’t played it then it’s definitely worth checking out.
On the official PlayStation blog earlier this year , Denny Yeh the Senior Staff Combat Designer for the game told everyone the how this
Danny Yeh writes that, “We knew we needed to do something just as epic in the new God of War, so when it was decided that the opening boss fight of the game was going to be against a smaller humanoid that was only about as tall as Kratos’ shoulder, we knew we were in for a big challenge”.
“This is the (greatly condensed) story of how we created the boss fight with ‘The Stranger,’ aka Baldur.”
Danny Yeh explained that the team designed this fight absolutely different compared to previous God of War battles. What they did was zoom the camera in and not out, and showing off a more intimate fight that makes the player feel more immersed in the game.
He goes on, “The close camera would help to sell the impact of each punch. These were two gods trading blows, so each hit needed to resonate with incredible force”.
“Much of our early development time was spent on the “feel” of the fight”.
“We wanted the player to feel like a god fighting a god, with the environment around you paying the price.”
They originally had many other plans for the fight, one being the Stranger being able to take Kratos’s axe, if you throw it at him, and throw it back at you. This , however , didn’t make it into the final battle, mostly due to time restraints and to not discourage gamers from throwing the axe so early on in the game.
He also stated that this battle wasn’t just designed to show off the combat
Danny Yeh also shared some concept designs and
“From environmental artists creating the arena, to audio designers making each punch sound chunky, to producers making sure we’re not just browsing cat videos all day. I was only able to share a small snippet here, but the end product was a culmination of everyone’s efforts.”
To check out all the details on how Santa Monica Studio created the fight click here.